﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Battle
{
    public interface IEnemyTargetGetter
    {
        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos">申请者坐标</param>
        /// <param name="otherTargets">排除的目标</param>
        /// <returns></returns>
        ICanHitObj GetTarget(Vector3 pos,ICanHitObj[] otherTargets);
    }
}
